This Rube Goldberg VR game involves a series of physics puzzles that the player must solve in order to advance to subsequent levels. The game is targeted to the HTC Vive and allows players to interact with objects using Vive controllers. A teleportation locomotion system provides the user with freedom of movement to solve each puzzle. The player can manipulate objects in the scene and place new objects to create a functional Rube Goldberg machine that can transport the player’s ball from the main stage to the goal. I also created several custom 3D models for this project.